water movement speed fixed, xhair in editmode

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-05-04 11:32:25 +00:00
parent 03f608c346
commit b7ef791035
2 changed files with 9 additions and 5 deletions
+1 -1
View File
@@ -400,7 +400,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
bool menu = menuvisible();
bool command = getcurcommand() ? true : false;
if(player1->state==CS_ALIVE && !player1->weaponsel->reloading && !menu)
if((player1->state==CS_ALIVE || player1->state==CS_EDITING) && !player1->weaponsel->reloading && !menu)
{
bool drawteamwarning = targetplayer ? (isteam(targetplayer->team, player1->team) && targetplayer->state!=CS_DEAD) : false;
player1->weaponsel->renderaimhelp(drawteamwarning);