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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -21,7 +21,7 @@ void renderclient(dynent *d, bool team, char *mdlname, float scale)
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int oldaniminterpt = -1;
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float speed = 100.0f;
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float mz = d->o.z-d->eyeheight+1.55f*scale;
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int basetime = -((int)d&0xFFF);
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int basetime = -((int)(size_t)d&0xFFF);
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if(d->state==CS_DEAD)
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{
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loopv(physents) if(physents[i]->state==GIB && physents[i]->owner==d) return;
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@@ -184,7 +184,7 @@ void sendmap(char *mapname)
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putint(p, mapsize);
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if(65535 - p.length() < mapsize)
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{
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conoutf("map %s is too large to send", (int)mapname);
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conoutf("map %s is too large to send", mapname);
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delete[] mapdata;
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enet_packet_destroy(packet);
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return;
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