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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-06 16:08:58 +00:00
parent de76c4ec89
commit b825b78015
10 changed files with 23 additions and 20 deletions
+2 -2
View File
@@ -21,7 +21,7 @@ void renderclient(dynent *d, bool team, char *mdlname, float scale)
int oldaniminterpt = -1;
float speed = 100.0f;
float mz = d->o.z-d->eyeheight+1.55f*scale;
int basetime = -((int)d&0xFFF);
int basetime = -((int)(size_t)d&0xFFF);
if(d->state==CS_DEAD)
{
loopv(physents) if(physents[i]->state==GIB && physents[i]->owner==d) return;
@@ -184,7 +184,7 @@ void sendmap(char *mapname)
putint(p, mapsize);
if(65535 - p.length() < mapsize)
{
conoutf("map %s is too large to send", (int)mapname);
conoutf("map %s is too large to send", mapname);
delete[] mapdata;
enet_packet_destroy(packet);
return;