Restore orthd calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -802,7 +802,7 @@ void drawminimap(int w, int h)
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camera1->o.z = mapdims[7] + 1;
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camera1->pitch = -90;
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camera1->yaw = 0;
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int orthd = gdim/2;
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int orthd = 2 + gdim/2;
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glViewport(2, 2, size-4, size-4); // !not wsize here
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glClearDepth(0.0);
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glClearColor(0, 0, 0, 0);
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