spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -289,6 +289,15 @@ void hudoutf(const char *s, ...)
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conoutf(s);
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}
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void hudoutf2(const char *s, ...)
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{
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s_sprintfdv(sf, s);
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string sp;
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filtertext(sp, sf);
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s = sf;
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hudmsgs.addline(s);
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}
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bool insideradar(const vec ¢erpos, float radius, const vec &o)
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{
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if(showmap) return !o.reject(centerpos, radius);
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