From ba340d2c9309e94e37bb229f2b1ebf802b41e9c5 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Sun, 19 Aug 2007 07:20:21 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1260 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 235f8ae6..2c0ad617 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -233,16 +233,15 @@ void zapplayer(playerent *&d) void otherplayers() { - loopv(players) if(players[i] && players[i]->type==ENT_PLAYER && players[i]->state==CS_ALIVE) + loopv(players) if(players[i] && players[i]->type==ENT_PLAYER) { const int lagtime = players[i]->lastupdate ? lastmillis-players[i]->lastupdate : 0; - if(lagtime>1000) + if(lagtime>1000 && players[i]->state==CS_ALIVE) { players[i]->state = CS_LAGGED; continue; } - else if(!lagtime || intermission) continue; - moveplayer(players[i], 2, false); // use physics to extrapolate player position + if(lagtime && (players[i]->state==CS_ALIVE || (players[i]->state==CS_DEAD && lastmillis-players[i]->lastpain<2000)) && !intermission) moveplayer(players[i], 2, false); // use physics to extrapolate player position } }