diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 56c14d11..2b235678 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -607,11 +607,11 @@ inline const char * spawn_message() { if (spawnpermission == SP_WRONGMAP) { - if (securemapcheck(getclientmap())) return "3The server has a different version for this secured map!! Impossible to spawn or getmap!!\nCheck if your client or the server is outdated."; - else return "3You have to be on the correct map to spawn. Type /getmap"; + if (securemapcheck(getclientmap())) return "3The server has a different version for this secured map!!\nImpossible to spawn or getmap!!\nCheck if your client or the server is outdated."; + else return "3You have to be on the correct map to spawn.\nType /getmap"; } else if (m_coop) return "3Type /getmap or send a new map to the server and vote it"; - else return "4Awaiting permission to spawn. \f2DON\'T PANIC!"; + else return "4Awaiting permission to spawn.\n\f2DON\'T PANIC!"; // Despite its many glaring (and occasionally fatal) inaccuracies, AssaultCube itself has outsold the // Encyclopedia Galactica because it is slightly cheaper, and because it has the words "Don't Panic"