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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -338,10 +338,6 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glEnable(GL_TEXTURE_2D);
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playerent *player = playerincrosshair();
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if(getcurcommand()) rendercommand(20, 1570);
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else if(closeent[0]) draw_text(closeent, 20, 1570);
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else if(player) draw_text(player->name, 20, 1570);
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bool didteamkill = player1->lastteamkill && player1->lastteamkill + 5000 > lastmillis;
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if(!rendermenu())
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@@ -393,6 +389,10 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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};
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};
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if(getcurcommand()) rendercommand(20, 1570);
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else if(closeent[0]) draw_text(closeent, 20, 1570);
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else if(player) draw_text(player->name, 20, 1570);
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glPopMatrix();
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glPushMatrix();
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