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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1047 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -100,7 +100,7 @@ COMMANDN(team, newteam, ARG_1STR);
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COMMANDN(name, newname, ARG_1STR);
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COMMANDN(skin, newskin, ARG_1INT);
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extern void throw_nade(playerent *d, const vec &vel, bounceent *p);
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extern void thrownade(playerent *d, const vec &vel, bounceent *p);
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void deathstate(playerent *pl)
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{
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@@ -111,7 +111,7 @@ void deathstate(playerent *pl)
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pl->roll = 60;
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pl->strafe = 0;
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dblend = 0;
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if(pl == player1 && pl->inhandnade) throw_nade(pl, vec(0,0,0), pl->inhandnade);
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if(pl == player1 && pl->inhandnade) thrownade(pl, vec(0,0,0), pl->inhandnade);
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}
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void spawnstate(playerent *d) // reset player state not persistent accross spawns
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