blocking bad maps in client side, and beginning the work with the medal system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1314,6 +1314,7 @@ void serverdamage(client *target, client *actor, int damage, int gun, bool gib,
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if(!v.iszero()) v.normalize();
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sendf(target->clientnum, 1, "ri6", SV_HITPUSH, gun, damage,
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int(v.x*DNF), int(v.y*DNF), int(v.z*DNF));
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combopoints (target, actor, damage, gun);
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}
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if(ts.health<=0)
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{
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