blocking bad maps in client side, and beginning the work with the medal system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -27,7 +27,6 @@ const char *numtime()
|
||||
extern char *maplayout;
|
||||
extern int maplayout_factor, Mvolume, Marea;
|
||||
extern float Mheight;
|
||||
extern int checkarea();
|
||||
|
||||
mapstats *loadmapstats(const char *filename, bool getlayout)
|
||||
{
|
||||
@@ -82,8 +81,7 @@ mapstats *loadmapstats(const char *filename, bool getlayout)
|
||||
maplayout = new char[layoutsize + 256];
|
||||
memset(maplayout, 0, layoutsize * sizeof(char));
|
||||
char *t = NULL;
|
||||
char floor = 0, ceil;
|
||||
int diff = 0;
|
||||
char floor = 0, ceil, diff = 0;
|
||||
Mvolume = Marea = 0;
|
||||
loopk(layoutsize)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user