diff --git a/source/src/physics.cpp b/source/src/physics.cpp index ef813bbf..60d7c3b8 100644 --- a/source/src/physics.cpp +++ b/source/src/physics.cpp @@ -464,7 +464,11 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime) } // play sounds on water transitions - if(!pl->inwater && water) { playsound(S_SPLASH2, NULL, NULL, &pl->o); pl->vel.z = 0; } + if(!pl->inwater && water) + { + playsound(S_SPLASH2, NULL, NULL, &pl->o); + if(pl==player1) pl->vel.z = 0; + } else if(pl->inwater && !water) playsound(S_SPLASH1, NULL, NULL, &pl->o); pl->inwater = water; // Added by Rick: Easy hack to store previous locations of all players/monsters/bots