diff --git a/source/src/physics.cpp b/source/src/physics.cpp index ba81026b..620befbb 100644 --- a/source/src/physics.cpp +++ b/source/src/physics.cpp @@ -250,12 +250,6 @@ bool collide(physent *d, bool spawn, float drop, float rise) return true; } -float floor(short x, short y) -{ - sqr *s = S(x, y); - return s->type == FHF ? s->floor-(s->vdelta+S(x+1,y)->vdelta+S(x,y+1)->vdelta+S(x+1,y+1)->vdelta)/16.0f : s->floor; -} - VARP(maxroll, 0, 0, 20); VAR(recoilbackfade, 0, 100, 1000); diff --git a/source/src/protos.h b/source/src/protos.h index 9e7f882e..90106c71 100644 --- a/source/src/protos.h +++ b/source/src/protos.h @@ -536,7 +536,6 @@ extern void entinmap(physent *d); extern void physicsframe(); extern void mousemove(int dx, int dy); extern void fixcamerarange(physent *cam = camera1); -extern float floor(short x, short y); extern void updatecrouch(playerent *p, bool on); extern bool objcollide(physent *d, vec &objpos, float objrad, float objheight); extern bool collide(physent *d, bool spawn = false, float drop = 0, float rise = 0);