From be4855cdcc5d96bfafffa7c0a1fd66074a358770 Mon Sep 17 00:00:00 2001 From: ac-stef Date: Sat, 6 Aug 2016 00:57:52 +0200 Subject: [PATCH] show ktf indicator during reload --- source/src/renderhud.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index 301b6dc3..293c831b 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -812,10 +812,10 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat bool menu = menuvisible(); bool command = getcurcommand() ? true : false; bool reloading = lastmillis < p->weaponsel->reloading + p->weaponsel->info.reloadtime; - if((p->state==CS_ALIVE || p->state==CS_EDITING) && !reloading) + if(p->state==CS_ALIVE || p->state==CS_EDITING) { bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state==CS_ALIVE; - p->weaponsel->renderaimhelp(drawteamwarning); + if(!reloading) p->weaponsel->renderaimhelp(drawteamwarning); drawktfindicator(); }