setsize -> shrink

setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf



git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2010-03-11 23:06:26 +00:00
parent a971c0b5ab
commit be94c703f2
28 changed files with 85 additions and 85 deletions
+7 -7
View File
@@ -40,8 +40,8 @@ extern int ati_mda_bug;
{ \
if(hasMDA && !ati_mda_bug) glMultiDrawArrays_(type, strips.first.getbuf(), strips.count.getbuf(), strips.first.length()); \
else loopv(strips.first) glDrawArrays(type, strips.first[i], strips.count[i]); \
strips.first.setsizenodelete(0); \
strips.count.setsizenodelete(0); \
strips.first.setsize(0); \
strips.count.setsize(0); \
}
void renderstripssky()
@@ -202,7 +202,7 @@ void render_flat(int wtex, int x, int y, int size, int h, sqr *l1, sqr *l4, sqr
&& abs(ol1g-l3->g)<lighterr && abs(ol2g-l4->g)<lighterr
&& abs(ol1b-l3->b)<lighterr && abs(ol2b-l4->b)<lighterr) || !wtex)
{
verts.setsizenodelete(verts.length()-2);
verts.setsize(verts.length()-2);
nquads--;
}
else
@@ -359,7 +359,7 @@ void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil
if((!hf && !ohf)
&& ((abs(ol1r-l2->r)<lighterr && abs(ol1g-l2->g)<lighterr && abs(ol1b-l2->b)<lighterr) || !wtex)) // skip vertices if light values are close enough
{
verts.setsizenodelete(verts.length()-2);
verts.setsize(verts.length()-2);
nquads--;
}
else
@@ -393,7 +393,7 @@ void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil
void resetcubes()
{
verts.setsizenodelete(0);
verts.setsize(0);
striptype = 0;
nquads = 0;
@@ -409,7 +409,7 @@ vector<shadowvertex> shadowverts;
static void resetshadowverts()
{
shadowverts.setsizenodelete(0);
shadowverts.setsize(0);
striptype = 0;
}
@@ -484,7 +484,7 @@ static void rendershadow_flat(int x, int y, int h) // floor quads
}
else // continue strip
{
shadowverts.setsizenodelete(shadowverts.length()-2);
shadowverts.setsize(shadowverts.length()-2);
}
shadowvert(x+1, y+1, h);