diff --git a/source/src/physics.cpp b/source/src/physics.cpp index 64bb72a6..80e14d3c 100644 --- a/source/src/physics.cpp +++ b/source/src/physics.cpp @@ -328,7 +328,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime) bool water = false; const bool editfly = pl->state==CS_EDITING; const bool specfly = pl->type==ENT_PLAYER && ((playerent *)pl)->spectatemode==SM_FLY; - const bool isfly = editfly || specfly || player1->spectatemode==SM_FLY; + const bool isfly = editfly || specfly; vec d; // vector of direction we ideally want to move in