From bf9f792a1ceacc729181010db247cac53cca7623 Mon Sep 17 00:00:00 2001 From: flowtron Date: Sun, 4 Oct 2009 17:05:38 +0000 Subject: [PATCH] seperate gibdamage serverlog message for grenade or headshot deaths git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4652 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/server.cpp b/source/src/server.cpp index 4f4a11e8..ba8a89ee 100644 --- a/source/src/server.cpp +++ b/source/src/server.cpp @@ -1392,7 +1392,7 @@ void serverdamage(client *target, client *actor, int damage, int gun, bool gib, target->position.setsizenodelete(0); ts.state = CS_DEAD; ts.lastdeath = gamemillis; - if(!suic) logline(ACLOG_INFO, "[%s] %s %s%s %s", actor->hostname, actor->name, gib ? "gibbed" : "fragged", tk ? " his teammate" : "", target->name); + if(!suic) logline(ACLOG_INFO, "[%s] %s %s%s %s", actor->hostname, actor->name, gib ? (gun==GUN_GRENADE?"splattered":"gibbed") : "fragged", tk ? " his teammate" : "", target->name); if(m_flags && targethasflag >= 0) { if(m_ctf)