fixed hudgun perspective matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -706,9 +706,9 @@ void sethudgunperspective(bool on)
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if(on)
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{
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glScalef(1, 1, 0.5f); // fix hudugns colliding with map geometry
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gluPerspective((float)100.0f*screen->h/screen->w, aspect, 0.3f, farplane); // fov fixed at 100°
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gluPerspective(75.0f, aspect, 0.3f, farplane); // y fov fixed at 75°
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}
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else gluPerspective((float)dynfov()*screen->h/screen->w, aspect, 0.15f, farplane);
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else gluPerspective(fovy, aspect, 0.15f, farplane);
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glMatrixMode(GL_MODELVIEW);
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}
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