vertex format cleanups

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-06-22 08:04:48 +00:00
parent 1dbcd0bf21
commit c3da156658
5 changed files with 43 additions and 43 deletions
+20 -20
View File
@@ -84,26 +84,26 @@ void drawscope()
x1 = VIRTW/2 - w/2,
x2 = VIRTW/2 + w/2;
glTexCoord2i(0, 0); glVertex2f(x1, 0);
glTexCoord2i(1, 0); glVertex2f(x2, 0);
glTexCoord2i(1, 1); glVertex2f(x2, VIRTH);
glTexCoord2i(0, 1); glVertex2f(x1, VIRTH);
glTexCoord2f(0, 0); glVertex2f(x1, 0);
glTexCoord2f(1, 0); glVertex2f(x2, 0);
glTexCoord2f(1, 1); glVertex2f(x2, VIRTH);
glTexCoord2f(0, 1); glVertex2f(x1, VIRTH);
// fill unused space with border texels
if(x1 > 0)
{
glTexCoord2i(0, 0); glVertex2f(0, 0);
glTexCoord2i(0, 0); glVertex2f(x1, 0);
glTexCoord2i(0, 1); glVertex2f(x1, VIRTH);
glTexCoord2i(0, 1); glVertex2f(0, VIRTH);
glTexCoord2f(0, 0); glVertex2f(0, 0);
glTexCoord2f(0, 0); glVertex2f(x1, 0);
glTexCoord2f(0, 1); glVertex2f(x1, VIRTH);
glTexCoord2f(0, 1); glVertex2f(0, VIRTH);
}
if(x2 < VIRTW)
{
glTexCoord2i(1, 0); glVertex2f(x2, 0);
glTexCoord2i(1, 0); glVertex2f(VIRTW, 0);
glTexCoord2i(1, 1); glVertex2f(VIRTW, VIRTH);
glTexCoord2i(1, 1); glVertex2f(x2, VIRTH);
glTexCoord2f(1, 0); glVertex2f(x2, 0);
glTexCoord2f(1, 0); glVertex2f(VIRTW, 0);
glTexCoord2f(1, 1); glVertex2f(VIRTW, VIRTH);
glTexCoord2f(1, 1); glVertex2f(x2, VIRTH);
}
glEnd();
@@ -140,10 +140,10 @@ void drawcrosshair(playerent *p, bool showteamwarning)
}
}
float chsize = (float)crosshairsize * (p->weaponsel->type==GUN_ASSAULT && p->weaponsel->shots > 3 ? 1.4f : 1.0f) * (showteamwarning ? 2.0f : 1.0f);
glTexCoord2i(0, 0); glVertex2f(VIRTW/2 - chsize, VIRTH/2 - chsize);
glTexCoord2i(1, 0); glVertex2f(VIRTW/2 + chsize, VIRTH/2 - chsize);
glTexCoord2i(1, 1); glVertex2f(VIRTW/2 + chsize, VIRTH/2 + chsize);
glTexCoord2i(0, 1); glVertex2f(VIRTW/2 - chsize, VIRTH/2 + chsize);
glTexCoord2f(0, 0); glVertex2f(VIRTW/2 - chsize, VIRTH/2 - chsize);
glTexCoord2f(1, 0); glVertex2f(VIRTW/2 + chsize, VIRTH/2 - chsize);
glTexCoord2f(1, 1); glVertex2f(VIRTW/2 + chsize, VIRTH/2 + chsize);
glTexCoord2f(0, 1); glVertex2f(VIRTW/2 - chsize, VIRTH/2 + chsize);
glEnd();
}
@@ -394,10 +394,10 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(hdr.watercolor[0], hdr.watercolor[1], hdr.watercolor[2], 102);
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(VIRTW, 0);
glVertex2i(VIRTW, VIRTH);
glVertex2i(0, VIRTH);
glVertex2f(0, 0);
glVertex2f(VIRTW, 0);
glVertex2f(VIRTW, VIRTH);
glVertex2f(0, VIRTH);
glEnd();
glDepthMask(GL_TRUE);
}