vertex format cleanups

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-06-22 08:04:48 +00:00
parent 1dbcd0bf21
commit c3da156658
5 changed files with 43 additions and 43 deletions
+4 -4
View File
@@ -228,10 +228,10 @@ void draw_envbox_face(float s0, float t0, int x0, int y0, int z0,
{
glBindTexture(GL_TEXTURE_2D, tex->id);
glBegin(GL_QUADS);
glTexCoord2f(s3, t3); glVertex3i(x3, y3, z3);
glTexCoord2f(s2, t2); glVertex3i(x2, y2, z2);
glTexCoord2f(s1, t1); glVertex3i(x1, y1, z1);
glTexCoord2f(s0, t0); glVertex3i(x0, y0, z0);
glTexCoord2f(s3, t3); glVertex3f(x3, y3, z3);
glTexCoord2f(s2, t2); glVertex3f(x2, y2, z2);
glTexCoord2f(s1, t1); glVertex3f(x1, y1, z1);
glTexCoord2f(s0, t0); glVertex3f(x0, y0, z0);
glEnd();
xtraverts += 4;
}