ktf flag icons fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1069,7 +1069,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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popfont();
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}
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if(m_flags && m_teammode && !hidectfhud)
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if(m_flags && !hidectfhud)
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{
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glLoadIdentity();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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@@ -1081,10 +1081,13 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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loopi(2) // flag state
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{
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drawctficon(i*120+VIRTW/4.0f*3.0f, 1650, 120, i, 0, 1/4.0f, flaginfos[i].state == CTFF_INBASE ? 255 : 100);
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defformatstring(count)("%d", flagscores[i]);
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int cw, ch;
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text_bounds(count, cw, ch);
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draw_textf(count, i*120+VIRTW/4.0f*3.0f+60-cw/2, 1590);
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if(m_teammode)
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{
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defformatstring(count)("%d", flagscores[i]);
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int cw, ch;
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text_bounds(count, cw, ch);
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draw_textf(count, i*120+VIRTW/4.0f*3.0f+60-cw/2, 1590);
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}
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}
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// big flag-stolen icon
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