From c461707617e1ddc21e7940e3587b64f76e543c26 Mon Sep 17 00:00:00 2001 From: driAn Date: Sat, 22 Dec 2007 18:03:45 +0000 Subject: [PATCH] grenade sound fix git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1468 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/weapon.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index c78ce9ef..ca9a8980 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -555,7 +555,6 @@ bounceent *newnade(playerent *d, int millis = 0) d->inhandnade = p; d->thrownademillis = 0; - playsoundc(S_GRENADEPULL); return p; } @@ -602,7 +601,7 @@ void shootv(int gun, vec &from, vec &to, playerent *d, bool local, int nademilli { if(nademillis == -1) // activate { - playsound(S_GRENADEPULL); + playsoundc(S_GRENADEPULL); } else if(nademillis >= 0) // throw {