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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@548 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -24,8 +24,6 @@
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#include <sys\stat.h>
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#endif
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extern dvector monsters;
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// Function code by PMB - Begin
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@@ -251,24 +249,6 @@ void TraceLine(vec from, vec to, dynent *pTracer, bool CheckPlayers, traceresult
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}
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}
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// Check if the 'line' collides with monsters
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/* we don't have monsters anymore, thanks for the bots :) -argh
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dvector &mv = getmonsters();
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loopv(mv)
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{
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dynent *d = mv[i];
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if(!d || (d==pTracer) || (d->state != CS_ALIVE)) continue; // Only check valid monsters
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flDist = GetDistance(from, d->o);
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if ((flDist < flNearestDist) && (intersect(d, from, to, &tr->end)))
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{
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flNearestDist = flDist;
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tr->collided = true;
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}
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}
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*/
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// Check if the 'line' collides with the local player(player1)
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dynent *d = player1; // Shortcut
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@@ -445,7 +425,7 @@ float GetYawDiff(float curyaw, vec v1, vec v2)
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vec CrossProduct(const vec &a, const vec &b)
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{
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vec cross = { a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x };
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vec cross(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x);
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return cross;
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}
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@@ -511,18 +491,7 @@ bool IsInGame(dynent *d)
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{
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if (!d) return false;
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/*edit -argh
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if (d->monsterstate)
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{
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loopv(monsters)
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{
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if (monsters[i] == d)
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return true;
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}
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}
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*/
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//else
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if (d->bIsBot)
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if (d->type==ENT_BOT)
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{
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loopv(bots)
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{
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