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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@548 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-09 20:09:16 +00:00
parent 3a535b0b5b
commit c7469a7873
90 changed files with 2582 additions and 2074 deletions
+3 -3
View File
@@ -47,7 +47,7 @@ void render_particles(int time)
{
if(demoplayback && demotracking)
{
vec nom = { 0, 0, 0 };
vec nom(0, 0, 0);
newparticle(player1->o, nom, 100000000, 4);
};
@@ -141,7 +141,7 @@ void particle_splash(int type, int num, int fade, vec &p)
z = rnd(radius*2)-radius;
}
while(x*x+y*y+z*z>radius*radius);
vec d = { (float)x, (float)y, (float)z };
vec d((float)x, (float)y, (float)z);
newparticle(p, d, rnd(fade*3), type);
};
};
@@ -155,7 +155,7 @@ void particle_trail(int type, int fade, vec &s, vec &e)
loopi((int)d*2)
{
p.add(v);
vec d = { float(rnd(11)-5), float(rnd(11)-5), float(rnd(11)-5) };
vec d(float(rnd(11)-5), float(rnd(11)-5), float(rnd(11)-5));
newparticle(p, d, rnd(fade)+fade, type);
};
};