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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@548 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -174,7 +174,6 @@ void cleardlights()
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void dodynlight(vec &vold, vec &v, int reach, int strength, dynent *owner)
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{
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if(!reach) reach = dynlight;
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if(owner->monsterstate) reach = reach/2;
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if(!reach) return;
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int creach = reach+16; // dependant on lightray random offsets!
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