*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1034 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+12
-2
@@ -37,8 +37,8 @@ void fatal(char *s, char *o) // failure exit
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exit(EXIT_FAILURE);
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}
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int scr_w = 640;
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int scr_h = 480;
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int scr_w = 1024;
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int scr_h = 768;
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int VIRTW;
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void screenshot(char *imagepath)
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@@ -228,6 +228,16 @@ int main(int argc, char **argv)
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#if defined(WIN32) || defined(__APPLE__)
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resize = 0;
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#endif
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SDL_Rect **modes = SDL_ListModes(NULL, SDL_OPENGL|resize|fs);
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if(modes && modes!=(SDL_Rect **)-1)
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{
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bool hasmode = false;
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for(int i = 0; modes[i]; i++)
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{
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if(scr_w <= modes[i]->w && scr_h <= modes[i]->h) { hasmode = true; break; }
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}
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if(!hasmode) { scr_w = modes[0]->w; scr_h = modes[0]->h; }
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}
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screen = SDL_SetVideoMode(scr_w, scr_h, bpp, SDL_OPENGL|resize|fs);
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if(screen==NULL) fatal("Unable to create OpenGL screen");
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fullscreen = fs!=0;
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