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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1303 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -39,7 +39,6 @@ void gl_init(int w, int h, int bpp, int depth, int fsaa)
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glEnable(GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glEnable(GL_POLYGON_OFFSET_LINE);
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glPolygonOffset(-3.0, -3.0);
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glCullFace(GL_FRONT);
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@@ -683,9 +682,11 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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if(editmode)
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{
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if(cursordepth==1.0f) worldpos = camera1->o;
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glEnable(GL_POLYGON_OFFSET_LINE);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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cursorupdate();
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glDisable(GL_POLYGON_OFFSET_LINE);
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}
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extern vector<vertex> verts;
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