diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index d65c44b4..eac5249d 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -36,7 +36,7 @@ extern int dblend; void spawnstate(playerent *d) // reset player state not persistent accross spawns { d->respawn(); - d->lastaction = lastmillis; + //d->lastaction = lastmillis; if(d==player1) { gun_changed = true;