separated X and Y radius for clip entities

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3189 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-22 11:08:15 +00:00
parent cc3f3c5f62
commit c828c70bb1
3 changed files with 5 additions and 11 deletions
-5
View File
@@ -213,11 +213,6 @@ entity *newentity(int index, int x, int y, int z, char *what, int v1, int v2, in
switch(type)
{
case CLIP:
if(v2<0) e.attr2 = 0;
if(v3<=0) e.attr3 = 1;
break;
case LIGHT:
if(v1>64) e.attr1 = 64;
if(!v1) e.attr1 = 16;