separated X and Y radius for clip entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3189 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -213,11 +213,6 @@ entity *newentity(int index, int x, int y, int z, char *what, int v1, int v2, in
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switch(type)
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{
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case CLIP:
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if(v2<0) e.attr2 = 0;
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if(v3<=0) e.attr3 = 1;
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break;
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case LIGHT:
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if(v1>64) e.attr1 = 64;
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if(!v1) e.attr1 = 16;
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