reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -156,11 +156,12 @@ void deathstate(playerent *pl)
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pl->attacking = false;
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pl->weaponsel->onownerdies();
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if(pl == player1)
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if(pl==player1)
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{
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if(showscoresondeath) showscores(true);
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setscope(false);
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if(editmode) toggleedit(true);
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damageblend(-1);
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}
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else pl->resetinterp();
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}
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@@ -518,6 +519,7 @@ void dodamage(int damage, playerent *pl, playerent *actor, bool gib, bool local)
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if(pl==player1)
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{
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updatedmgindicator(actor->o);
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damageblend(damage);
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pl->damageroll(damage);
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}
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damageeffect(damage, pl);
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