reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -325,6 +325,7 @@ void hit(int damage, playerent *d, playerent *at, const vec &vel, int gun, bool
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h.dir = ivec(0, 0, 0);
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d->damageroll(damage);
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updatedmgindicator(at->o);
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damageblend(damage);
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damageeffect(damage, d);
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playsound(S_PAIN6, SP_HIGH);
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}
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