*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -2,7 +2,6 @@
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#include "cube.h"
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extern int clientnum;
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extern bool c2sinit, senditemstoserver;
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extern string clientpassword;
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@@ -115,7 +114,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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disconnect();
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return;
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}
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clientnum = mycn; // we are now fully connected
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player1->clientnum = mycn; // we are now fully connected
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joining = getint(p);
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if(getint(p) > 0) conoutf("INFO: this server is password protected");
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if(joining<0 && getclientmap()[0]) changemap(getclientmap()); // we are the first client on this server, set map
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@@ -234,7 +233,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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int target = getint(p);
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int damage = getint(p);
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int ls = getint(p);
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if(target==clientnum) { if(ls==player1->lifesequence) selfdamage(damage, cn, d, gib); }
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if(target==getclientnum()) { if(ls==player1->lifesequence) selfdamage(damage, cn, d, gib); }
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else
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{
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playerent *victim = getclient(target);
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@@ -262,7 +261,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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conoutf("\f2%s suicided", d->name);
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act = d;
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}
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else if(actor==clientnum)
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else if(actor==getclientnum())
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{
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act = player1;
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int frags;
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@@ -313,7 +312,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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case SV_RESUME:
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{
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int cn = getint(p), frags = getint(p), flags = getint(p);
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playerent *d = cn==clientnum ? player1 : newclient(cn);
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playerent *d = cn==getclientnum() ? player1 : newclient(cn);
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if(d)
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{
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d->frags = frags;
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