From c9de0d8eb85a222c7ea5de704117a8dba8cfeb05 Mon Sep 17 00:00:00 2001 From: Lucas GAUTHERON Date: Sun, 30 Dec 2012 22:08:35 +0000 Subject: [PATCH] disable heartbeat in osok gamemodes git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7014 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/audiomanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/audiomanager.cpp b/source/src/audiomanager.cpp index 1ed146cc..7b3e5226 100644 --- a/source/src/audiomanager.cpp +++ b/source/src/audiomanager.cpp @@ -568,7 +568,7 @@ void audiomanager::updateaudio() location *tinnitusloc = updateloopsound(S_TINNITUS, tinnitus); // heartbeat - bool heartbeatsound = heartbeat && alive && firstperson && player1->health <= heartbeat; + bool heartbeatsound = heartbeat && alive && firstperson && !m_osok && player1->health <= heartbeat; updateloopsound(S_HEARTBEAT, heartbeatsound); // pitch fx