new nade values, and header inclusion in makefile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -8,7 +8,6 @@
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#include "server.h"
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#include "servercontroller.h"
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#include "serverfiles.h"
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#include "serverchecks.h" // this is temporary, and will be let here for now for compatibility issues
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// config
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servercontroller *svcctrl = NULL;
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@@ -54,6 +53,8 @@ servermapbuffer mapbuffer;
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char *global_name;
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int clientnumber = 0;
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#include "serverchecks.h" // this is temporary, and will be let here for now for compatibility issues
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bool valid_client(int cn)
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{
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return clients.inrange(cn) && clients[cn]->type != ST_EMPTY;
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@@ -1221,8 +1222,8 @@ int spawntime(int type)
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switch(type)
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{
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case I_CLIPS:
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case I_AMMO:
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case I_GRENADE: sec = np*2; break;
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case I_AMMO: sec = np*2; break;
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case I_GRENADE: sec = 12; break;
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case I_HEALTH: sec = np*5; break;
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case I_HELMET:
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case I_ARMOUR: sec = 20; break;
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@@ -1303,7 +1304,7 @@ void serverdamage(client *target, client *actor, int damage, int gun, bool gib,
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target->state.deaths++;
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if(target!=actor)
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{
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if(!isteam(target->team, actor->team)) actor->state.frags += gib ? 2 : 1;
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if(!isteam(target->team, actor->team)) actor->state.frags += gib && gun != GUN_GRENADE ? 2 : 1;
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else
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{
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actor->state.frags--;
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