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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -516,9 +516,9 @@ VAR(mtwater, 0, 1, 1);
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int renderwater(float hf, GLuint reflecttex, GLuint refracttex)
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{
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if(wx1<0) return nquads;
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wx1 &= ~(watersubdiv-1);
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wy1 &= ~(watersubdiv-1);
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wx1 -= wx1%watersubdiv;
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wy1 -= wy1%watersubdiv;
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float t = lastmillis/300.0f;
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