diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index 8100b98f..369c4b95 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -629,12 +629,12 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat draw_textf("SCROLL to change player", left, top+80); } - // FIXME + /* glLoadIdentity(); glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1); const int left = (VIRTW*3/2)*4/8, top = (VIRTH*3/2)*3/4; draw_textf("!TEST BUILD!", left, top); - // FIXME + */ if(!hidespecthud && spectating && player1->spectatemode!=SM_DEATHCAM) {