From cc990e53321e606ea9e37d898ac17f1373ea5604 Mon Sep 17 00:00:00 2001 From: driAn Date: Thu, 24 Jul 2008 21:37:17 +0000 Subject: [PATCH] disabled mouse-move when 1st person spectating git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2207 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/physics.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/source/src/physics.cpp b/source/src/physics.cpp index b6da7275..02ac3e38 100644 --- a/source/src/physics.cpp +++ b/source/src/physics.cpp @@ -609,11 +609,13 @@ VARP(invmouse, 0, 0, 1); void mousemove(int dx, int dy) { if(intermission) return; + if(player1->isspectating() && (player1->spectatemode==SM_DEATHCAM || player1->spectatemode==SM_FOLLOW1ST)) return; + const float SENSF = 33.0f; // try match quake sens camera1->yaw += (dx/SENSF)*(sensitivity/(float)sensitivityscale); camera1->pitch -= (dy/SENSF)*(sensitivity/(float)sensitivityscale)*(invmouse ? -1 : 1); fixcamerarange(); - if(camera1!=player1 && player1->allowmove()) + if(camera1!=player1) { player1->yaw = camera1->yaw; player1->pitch = camera1->pitch;