diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 28e39e1f..127522a2 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -588,7 +588,7 @@ bool bad_map() // this function makes a pair with good_map from clients2c bool tryrespawn() { - if ( bad_map() ) { + if ( m_mp(gamemode) && bad_map() ) { hudoutf("This map is not supported in multiplayer"); } else if(spawnpermission > SP_OK_NUM)