hitsound when following (spectating) a player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -815,8 +815,10 @@ void dodamage(int damage, playerent *pl, playerent *actor, int gun, bool gib, bo
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if(pl->state != CS_ALIVE || intermission) return;
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pl->respawnoffset = pl->lastpain = lastmillis;
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// could the author of the FIXME below please elaborate what's to fix?! (ft:2011mar28)
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// playerent *h = local ? player1 : updatefollowplayer(0);
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if(/*actor==h && pl!=actor*/ actor == player1 && pl!=actor ) // FIXME
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// I suppose someone wanted to play the hitsound for player1 or spectated player (lucas:2011may22)
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playerent *h = player1->isspectating() && player1->followplayercn > 0 ? getclient(player1->followplayercn) : NULL;
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if(!h) h = player1;
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if(actor==h && pl!=actor)
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{
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if(hitsound && lasthit != lastmillis) audiomgr.playsound(S_HITSOUND, SP_HIGH);
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lasthit = lastmillis;
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@@ -1655,6 +1657,9 @@ void spectate(int mode)
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}
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break;
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}
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case SM_OVERVIEW:
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player1->followplayercn = FPCN_OVERVIEW;
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break;
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default: break;
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}
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player1->spectatemode = mode;
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+1
-1
@@ -92,7 +92,7 @@ enum { ENT_PLAYER = 0, ENT_BOT, ENT_CAMERA, ENT_BOUNCE };
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enum { CS_ALIVE = 0, CS_DEAD, CS_SPAWNING, CS_LAGGED, CS_EDITING, CS_SPECTATE };
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enum { CR_DEFAULT = 0, CR_ADMIN };
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enum { SM_NONE = 0, SM_DEATHCAM, SM_FOLLOW1ST, SM_FOLLOW3RD, SM_FOLLOW3RD_TRANSPARENT, SM_FLY, SM_OVERVIEW, SM_NUM };
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enum { FPCN_VOID = -3, FPCN_DEATHCAM = -2, FPCN_FLY = -1 };
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enum { FPCN_VOID = -4, FPCN_DEATHCAM = -2, FPCN_FLY = -2, FPCN_OVERVIEW = -1 };
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class worldobject
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{
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