diff --git a/config/menus.cfg b/config/menus.cfg index 68094d2f..fc79f52c 100755 --- a/config/menus.cfg +++ b/config/menus.cfg @@ -102,7 +102,7 @@ menuitem "daMfr0 Map: ac_snow." "" menuitem "MitaMAN Map: ac_depot, plus textures." "" menuitem "Nieb Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting." "" menuitem "Archangel Map: ac_urban." "" -menuitem "Mr.Floppy Map: ac_keller." +menuitem "Mr.Floppy Map: ac_keller, plus textures." menuitem "DogDancing Map: ac_shine, ac_scaffold, textures." menuitem "R4zor Map: ac_sunset." menuitem "KC Map: ac_arctic." @@ -131,6 +131,9 @@ menuitem "wildweasel Vote sounds." "" menuitem "Tremulous team Gib sound." "" menuitem "Lukas Zapletal & Ludek Horacek Music (Ping pong)." "" menuitem "Antiklimax Sniper scope." "" +menuitem "SimonOC Nightball skymap" "" +menuitem "LadyNightHawk InhCanyons skymap" "" +menuitem "Sock Iceflow skymap" "" menuitem "" "" menuitem "Texture sources" "" menuitem "------------------"" diff --git a/docs/README.xml b/docs/README.xml index e674a558..b6f35a9e 100644 --- a/docs/README.xml +++ b/docs/README.xml @@ -289,7 +289,7 @@ Mr.Floppy
- You can find a list of controls used in map editing here. + You can find a list of controls used in map editing here.
You can also assign custom keys to specific weapons by using the keybinding menu in-game. diff --git a/docs/getstarted.xml b/docs/getstarted.xml index 062e5da5..f1b031d7 100644 --- a/docs/getstarted.xml +++ b/docs/getstarted.xml @@ -184,6 +184,10 @@ Note: Files that AssaultCube writes during the game (such as screenshots, configs and maps) get saved in the hidden .assaultcube folder in your users home directory.
+
+ Sound problems:
+ Please refer to the sounds document on the wiki here.
+
AssaultCube offers 7 different multi-player game modes, 3 single-player game modes and 1 mode for co-operative map editing. - Information about co-operative editing can be found in Map editing: Beginners. + Information about co-operative editing can be found in Map editing: Beginners.
diff --git a/docs/mapediting2.xml b/docs/mapediting2.xml index aec6a63c..541a5cbd 100644 --- a/docs/mapediting2.xml +++ b/docs/mapediting2.xml @@ -107,26 +107,8 @@
- There are four different parts of the cube world that you can change textures on... -
| @@ -185,8 +167,11 @@ |
+ There is 1 key allocated to move forwards through the textures for each of these and one key to move backwards. When selecting textures,
+ the AssaultCube engine automatically puts the last chosen texture at the start of the list, so commonly used textures become easier to find.
+
Note: The "upper-wall" the the sides of the wall that protrudes from the ceiling.
+