From cf24f0f2ecdc7fe01aaeddd47232c9675ecc9fd1 Mon Sep 17 00:00:00 2001
From: RandumKiwi
- You can find a list of controls used in map editing here.
+ You can find a list of controls used in map editing here.
You can also assign custom keys to specific weapons by using the keybinding menu in-game.
diff --git a/docs/getstarted.xml b/docs/getstarted.xml
index 062e5da5..f1b031d7 100644
--- a/docs/getstarted.xml
+++ b/docs/getstarted.xml
@@ -184,6 +184,10 @@
Note: Files that AssaultCube writes during the game (such as screenshots, configs and
maps) get saved in the hidden .assaultcube folder in your users home directory.
+ Sound problems:
AssaultCube offers 7 different multi-player game modes, 3 single-player game modes and 1 mode for co-operative map editing.
- Information about co-operative editing can be found in Map editing: Beginners.
+ Information about co-operative editing can be found in Map editing: Beginners.
diff --git a/docs/mapediting2.xml b/docs/mapediting2.xml
index aec6a63c..541a5cbd 100644
--- a/docs/mapediting2.xml
+++ b/docs/mapediting2.xml
@@ -107,26 +107,8 @@
- There are four different parts of the cube world that you can change textures on...
-
- Map: ac_keller
+ Map: ac_keller, plus textures.
@@ -313,7 +313,7 @@
KC
@@ -478,6 +478,30 @@
Amazing new sniper scope.
+
- Map: ac_artic
+ Map: ac_arctic
+
+
+ SimonOC
+
+
+ Nightball skymap
+
+
+
+
+ LadyNightHawk
+
+
+ InhCanyons skymap
+
+
+
+ Sock
+
+
+ Iceflow skymap
+
+ Texture resources
diff --git a/docs/basics.xml b/docs/basics.xml
index d09678ff..b3d5e119 100644
--- a/docs/basics.xml
+++ b/docs/basics.xml
@@ -125,7 +125,7 @@
+ Please refer to the sounds document on the wiki here.
+
Display settings
diff --git a/docs/introduction.xml b/docs/introduction.xml
index c56a6c21..ef6f5ba4 100644
--- a/docs/introduction.xml
+++ b/docs/introduction.xml
@@ -251,7 +251,7 @@
Multi-player modes
Textures
-
- There is 1 key allocated to move forwards through the textures for each of these and one key to move backwards. When selecting textures,
- the AssaultCube engine automatically puts the last chosen texture at the start of the list, so commonly used textures become easier to find.
-
A table of the keys used to change textures can be found below.
-
| @@ -185,8 +167,11 @@ |
+ There is 1 key allocated to move forwards through the textures for each of these and one key to move backwards. When selecting textures,
+ the AssaultCube engine automatically puts the last chosen texture at the start of the list, so commonly used textures become easier to find.
+
Note: The "upper-wall" the the sides of the wall that protrudes from the ceiling.
+