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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@789 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -165,6 +165,9 @@ VARP(maxroll, 0, 0, 20);
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// moveres indicated the physics precision (which is lower for monsters and multiplayer prediction)
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// local is false for multiplayer prediction
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//TESTME
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VAR(test12, 0, 0, 1);
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void moveplayer(physent *pl, int moveres, bool local, int curtime)
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{
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const bool water = hdr.waterlevel>pl->o.z-0.5f;
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