fix: avoid division by zero from faulty model config files

This commit is contained in:
ac-stef
2015-05-27 15:47:04 +02:00
parent 07facdfcc2
commit d09ec395ec
+1
View File
@@ -566,6 +566,7 @@ void particle_flash(int type, float scale, float angle, const vec &p)
void particle_splash(int type, int num, int fade, const vec &p)
{
if(parttypes[type].type==PT_BLOOD && !blood) return;
if(fade == 0) fade = 1;
loopi(num)
{
const int radius = 150;