struct worldobjref for sound locations

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-08-11 18:13:05 +00:00
parent b5413d7480
commit d0ec8225ed
5 changed files with 186 additions and 108 deletions
+1 -1
View File
@@ -466,7 +466,7 @@ void dokill(playerent *pl, playerent *act, bool gib)
deathstate(pl);
pl->deaths++;
playsound(S_DIE1+rnd(2), NULL, NULL, pl == player1 ? NULL : &pl->o);
playsound(S_DIE1+rnd(2), pl);
}
VAR(minutesremaining, 1, 0, 0);