struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -466,7 +466,7 @@ void dokill(playerent *pl, playerent *act, bool gib)
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deathstate(pl);
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pl->deaths++;
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playsound(S_DIE1+rnd(2), NULL, NULL, pl == player1 ? NULL : &pl->o);
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playsound(S_DIE1+rnd(2), pl);
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}
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VAR(minutesremaining, 1, 0, 0);
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