Fixing lss nade spawn, some HUDEXTRAS stuff, and temporarily reverting the cursor related functions to 1.0.4 ones
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+16
-1
@@ -112,6 +112,20 @@ void conoutf(const char *s, ...)
|
||||
con.addline(sf);
|
||||
}
|
||||
|
||||
/** This is the 1.0.4 function
|
||||
It will substituted by rendercommand_wip
|
||||
I am putting this temporarily here because it is very difficult to chat in game with the current cursor behavior,
|
||||
and chatting in this test period is extremelly important : Brahma */
|
||||
int rendercommand(int x, int y, int w)
|
||||
{
|
||||
defformatstring(s)("> %s", cmdline.buf);
|
||||
int width, height;
|
||||
text_bounds(s, width, height, w);
|
||||
y -= height - FONTH;
|
||||
draw_text(s, x, y, 0xFF, 0xFF, 0xFF, 0xFF, cmdline.pos>=0 ? cmdline.pos+2 : (int)strlen(s), w);
|
||||
return height;
|
||||
}
|
||||
|
||||
const char *getCONprefix(int n)
|
||||
{
|
||||
const char* CONpreSTR[] = {
|
||||
@@ -128,7 +142,8 @@ int getCONlength(int n)
|
||||
return strlen(CURpreSTR);
|
||||
}
|
||||
|
||||
int rendercommand(int x, int y, int w)
|
||||
/** WIP ALERT */
|
||||
int rendercommand_wip(int x, int y, int w)
|
||||
{
|
||||
int width, height;
|
||||
if( strlen(cmdline.buf) > 0 )
|
||||
|
||||
Reference in New Issue
Block a user