Fixing lss nade spawn, some HUDEXTRAS stuff, and temporarily reverting the cursor related functions to 1.0.4 ones

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-05-27 02:21:37 +00:00
parent 6e34f34590
commit d174d82e1d
9 changed files with 198 additions and 87 deletions
+2 -2
View File
@@ -118,7 +118,7 @@ struct clientstate : playerstate
{
vec o;
int state;
int lastdeath, lastspawn, lastrespawn, lifesequence;
int lastdeath, lastspawn, spawn, lifesequence;
int lastshot;
projectilestate<8> grenades;
int akimbomillis;
@@ -156,7 +156,7 @@ struct clientstate : playerstate
o = vec(-1e10f, -1e10f, -1e10f);
lastdeath = 0;
lastspawn = -1;
lastrespawn = 0;
spawn = 0;
lastshot = 0;
akimbomillis = 0;
scoped = false;