Fixing lss nade spawn, some HUDEXTRAS stuff, and temporarily reverting the cursor related functions to 1.0.4 ones
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+2
-2
@@ -118,7 +118,7 @@ struct clientstate : playerstate
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{
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vec o;
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int state;
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int lastdeath, lastspawn, lastrespawn, lifesequence;
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int lastdeath, lastspawn, spawn, lifesequence;
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int lastshot;
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projectilestate<8> grenades;
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int akimbomillis;
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@@ -156,7 +156,7 @@ struct clientstate : playerstate
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o = vec(-1e10f, -1e10f, -1e10f);
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lastdeath = 0;
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lastspawn = -1;
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lastrespawn = 0;
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spawn = 0;
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lastshot = 0;
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akimbomillis = 0;
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scoped = false;
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