SV_RELOAD OOB
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@@ -747,6 +747,10 @@ void parsemessages(int cn, playerent *d, ucharbuf &p, bool demo = false)
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case SV_RELOAD:
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{
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int cn = getint(p), gun = getint(p);
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if(!valid_weapon(gun)){
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break;
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}
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playerent *p = getclient(cn);
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if(p && p!=player1) p->weapons[gun]->reload(false);
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break;
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