diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index 0c5b19e9..63b77a4b 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -410,7 +410,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat if((p->state==CS_ALIVE || p->state==CS_EDITING) && !p->weaponsel->reloading && !menu) { - bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state!=CS_ALIVE; + bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state==CS_ALIVE; p->weaponsel->renderaimhelp(drawteamwarning); }