From d2a6011d371c83635c7453743312b2bf14298aee Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Sun, 8 Jun 2008 16:58:29 +0000 Subject: [PATCH] teammate crosshair fix git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2161 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/renderhud.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index 0c5b19e9..63b77a4b 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -410,7 +410,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat if((p->state==CS_ALIVE || p->state==CS_EDITING) && !p->weaponsel->reloading && !menu) { - bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state!=CS_ALIVE; + bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state==CS_ALIVE; p->weaponsel->renderaimhelp(drawteamwarning); }