rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -453,7 +453,7 @@ void renderclient(playerent *d, const char *mdlname, const char *vwepname, int t
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if(d->state==CS_DEAD)
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{
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if(d==player1 && d->allowmove()) return;
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loopv(bounceents) if(bounceents[i]->bouncestate==GIB && bounceents[i]->owner==d) return;
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loopv(bounceents) if(bounceents[i]->bouncetype==BT_GIB && bounceents[i]->owner==d) return;
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d->pitch = 0.1f;
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int r = 6;
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anim = ANIM_DEATH;
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