trigger weaponswitch for others (issue #257)
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@@ -944,7 +944,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p, bool demo = false)
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case SV_WEAPCHANGE:
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{
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int gun = getint(p);
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if(d) d->selectweapon(gun);
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if(d) d->selectweapon(gun,d!=player1);
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break;
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}
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